How can I optimize 3D models for C++ graphics applications?
To optimize 3D models for C++ graphics, consider reducing polygon count, using LODs, and optimizing textures.
What are LODs and how do they help in optimization?
LODs, or Levels of Detail, are different versions of a model with varying complexity. They help by reducing the rendering load at greater distances.
Can you suggest some tools for optimizing 3D models?
Sure! Tools like Blender, Autodesk Maya, and MeshLab are great for optimizing 3D models.
What about texture optimization techniques?
Texture optimization can include using compressed formats, mipmapping, and reducing texture resolution where possible.
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