How can I optimize C++ graphics API performance?
To optimize C++ graphics API performance, consider techniques like reducing draw calls, using efficient data structures, and minimizing state changes.
What are draw calls and why are they important?
Draw calls are commands sent to the GPU to render objects. Minimizing them can significantly improve performance.
Can you suggest some efficient data structures for graphics?
Sure! Consider using vertex buffers, index buffers, and spatial partitioning structures like octrees or BVH.
How do state changes affect performance?
State changes can be costly as they require the GPU to switch contexts. Reducing them helps maintain a smoother rendering pipeline.
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