How can I debug graphics API issues in C++?
Debugging graphics API issues in C++ can be challenging. What specific API are you using, like OpenGL or DirectX?
I'm using OpenGL. My application crashes when I try to render.
Have you checked for OpenGL errors using glGetError()
? It can help identify where the issue occurs.
Yes, I get an GL_INVALID_OPERATION
error. What does that mean?
GL_INVALID_OPERATION
usually indicates that the operation you're trying to perform is not allowed in the current state. Check your context and ensure all required resources are correctly set up.
Thanks! I'll check that. Any tips for better debugging?
Consider using a graphics debugger like RenderDoc. It allows you to capture frames and inspect the rendering pipeline.
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