How can I handle errors in a C++ graphics API?
You can handle errors in a C++ graphics API by checking return values, using exceptions, and implementing logging.
What are some common error codes I should be aware of?
Common error codes include initialization failures, resource allocation errors, and invalid operation errors.
Can you give me an example of error handling in OpenGL?
Sure! In OpenGL, you can use glGetError()
to check for errors after your rendering calls.
What should I do if I encounter a critical error?
For critical errors, ensure to clean up resources and provide user feedback, then consider logging the error for debugging.
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