Can you explain what the graphics pipeline is in C++?
The graphics pipeline is a sequence of steps that graphics data goes through to produce a final image. It includes stages like vertex processing, rasterization, and fragment processing.
What are the main stages of the graphics pipeline?
The main stages are: 1) Vertex Processing, 2) Clipping, 3) Rasterization, 4) Fragment Processing, and 5) Output Merging.
How does vertex processing work?
Vertex processing transforms 3D coordinates into 2D screen coordinates, applying transformations like translation, rotation, and scaling.
Can you give an example of a graphics API that uses this pipeline?
Sure! OpenGL and DirectX are popular graphics APIs that implement the graphics pipeline.
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