How does memory management work in C++ graphics APIs?
Memory management in C++ graphics APIs involves allocating and deallocating memory for graphics resources like textures and buffers.
What are the common techniques used for memory management in these APIs?
Common techniques include manual memory management, smart pointers, and using memory pools to optimize performance.
Can you explain how smart pointers help in managing memory?
Smart pointers automatically manage memory by ensuring that resources are released when they are no longer needed, preventing leaks.
What are the potential pitfalls of manual memory management?
Potential pitfalls include memory leaks, dangling pointers, and fragmentation, which can lead to performance issues.
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