How can I debug texture issues in my C++ graphics application?
Debugging texture issues can be tricky. First, ensure your texture is loaded correctly. Are you using any specific graphics API?
I'm using OpenGL. The textures appear distorted.
Check if the texture coordinates are set correctly. Also, verify the texture filtering settings. Have you tried using a simple texture to test?
Yes, I used a solid color texture, but it still looks wrong.
In that case, ensure your shader program is correctly sampling the texture. You might want to check for any OpenGL errors as well.
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