How can I optimize my C++ graphics library?
To optimize your C++ graphics library, consider techniques like reducing draw calls, using efficient data structures, and implementing level of detail (LOD) for models.
What are some specific data structures that can help with performance?
Using spatial partitioning structures like quad-trees or octrees can significantly improve performance by reducing the number of objects processed during rendering.
How can I reduce draw calls effectively?
Batching your draw calls by grouping similar objects together and using instancing can help reduce the overhead of multiple draw calls.
Are there any tools to help with profiling my graphics library?
Yes, tools like NVIDIA Nsight, RenderDoc, and Intel GPA can help you profile and analyze the performance of your graphics library.
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