What are the best practices for graphics programming in 3D game engines?
Some best practices include optimizing rendering performance, using efficient data structures, and minimizing draw calls.
Can you explain what draw calls are and why they matter?
Draw calls are commands sent to the GPU to render objects. Minimizing them can significantly improve performance.
What data structures are most efficient for handling 3D models?
Using spatial partitioning structures like octrees or BSP trees can help manage 3D models efficiently.
How can I improve the lighting in my 3D game?
Consider using techniques like baked lighting, dynamic shadows, and global illumination to enhance your game's lighting.
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