How do I use shaders in C++ graphics programming?
To use shaders in C++, you typically need a graphics API like OpenGL or DirectX. Are you familiar with either?
Yes, I'm familiar with OpenGL. What are the steps to create a simple shader?
First, you'll need to write your vertex and fragment shader code in GLSL. Then, compile them and link them to a shader program in your C++ code.
Can you give me an example of a simple vertex and fragment shader?
Sure! A simple vertex shader could just pass through the vertex positions, while a fragment shader could output a solid color. Would you like to see the code?
Yes, please share the code for both shaders.
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