What are the different types of graphics shaders in C++?
In C++, the main types of graphics shaders are vertex shaders, fragment shaders, geometry shaders, and compute shaders. Each serves a unique purpose in the graphics pipeline.
Can you explain what a vertex shader does?
A vertex shader processes each vertex's data, transforming its position and passing along attributes like color and texture coordinates to the next stage.
What about fragment shaders?
Fragment shaders compute the color and other attributes of each pixel. They determine how the final image appears on the screen.
Are geometry shaders commonly used?
Geometry shaders are less common but can generate new geometry from existing vertices, allowing for effects like dynamic tessellation.
What is a compute shader?
Compute shaders are used for general-purpose computing tasks that can run in parallel, not limited to graphics rendering.
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