What are some common ray tracing algorithms in C++?
Some common ray tracing algorithms in C++ include Whitted ray tracing, path tracing, and photon mapping.
Can you explain how path tracing works?
Path tracing simulates the way light travels and interacts with surfaces, tracing paths from the camera to light sources.
What are the advantages of using photon mapping?
Photon mapping allows for realistic rendering of complex lighting effects, such as caustics and global illumination.
Are there any libraries in C++ for ray tracing?
Yes, libraries like PBRT (Physically Based Rendering Toolkit) and OpenRT are popular for ray tracing in C++.
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