What factors affect C++ ray tracing performance?
Several factors can impact C++ ray tracing performance, including algorithm efficiency, data structures, and hardware capabilities.
Can you explain how data structures influence performance?
Sure! Efficient data structures like BVH (Bounding Volume Hierarchy) can significantly reduce the number of intersection tests, improving performance.
What hardware specifications should I consider for optimal performance?
For optimal performance, consider a powerful GPU, sufficient RAM, and a fast CPU, as ray tracing is highly parallelizable.
Are there any specific libraries you recommend for C++ ray tracing?
Yes, libraries like Intel Embree, NVIDIA OptiX, and OpenImageDenoise are great for enhancing ray tracing performance in C++.
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