How can I optimize ray tracing in C++?
To optimize ray tracing in C++, consider using spatial data structures like BVH or KD-trees to reduce intersection tests.
What are BVH and KD-trees?
BVH (Bounding Volume Hierarchy) organizes objects in a tree structure to minimize the number of ray-object intersection tests. KD-trees partition space into regions, allowing for efficient searching.
Are there any specific algorithms I should implement?
Yes, you can implement algorithms like Whitted-style ray tracing for reflections and refractions, or use Monte Carlo methods for global illumination.
How can I parallelize ray tracing?
You can parallelize ray tracing by dividing the image into tiles and processing each tile in a separate thread or using GPU acceleration.
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