What are the main differences between ray tracing and rasterization in C++?
Ray tracing simulates light paths for realistic images, while rasterization converts 3D models to 2D quickly.
Which method is better for real-time rendering?
Rasterization is generally better for real-time rendering due to its speed, while ray tracing offers superior quality.
Can you give examples of where each technique is used?
Ray tracing is used in CGI for movies and high-end graphics, while rasterization is common in video games.
What are the performance implications of using ray tracing?
Ray tracing is computationally intensive, requiring powerful hardware, which can impact performance in real-time applications.
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