What are some interesting C++ ray tracing project ideas?
Here are a few ideas: 1) A simple ray tracer that renders basic shapes, 2) A ray tracer with shadows and reflections, 3) A scene with textures and lighting effects.
Can you elaborate on the ray tracer with shadows and reflections?
Sure! This project would involve implementing shadow rays to determine if a point is in shadow and reflection rays to simulate reflective surfaces.
What libraries can I use to help with this project?
You can use libraries like OpenGL for rendering, GLM for mathematics, and even SDL for window management.
What are some challenges I might face?
Some challenges include optimizing performance, handling complex geometries, and implementing realistic lighting models.
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