How can I use physics engines in C++?
You can use libraries like Bullet, Box2D, or PhysX. Which one are you interested in?
I'm interested in Bullet. How do I get started?
First, download the Bullet Physics library from its GitHub repository. Then, include the necessary headers in your C++ project.
What are the basic steps to set up a simple simulation?
You'll need to initialize the physics world, create rigid bodies, and set up a simulation loop to update the physics.
Can you give me an example of a simple simulation?
Sure! You can create a falling cube by defining its shape, mass, and applying gravity in the simulation loop.
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