What are the main differences between map and unordered_map in C++?
The main difference is that map
is ordered and uses a binary tree, while unordered_map
is unordered and uses a hash table.
When should I use unordered_map instead of map?
Use unordered_map
when you need faster access times and don't require the elements to be in a specific order.
Can you give me an example of when to use each?
Sure! Use map
for sorted data retrieval, like maintaining a leaderboard, and unordered_map
for fast lookups, like caching.
What are the performance implications of using one over the other?
map
has O(log n) complexity for insertions and lookups, while unordered_map
has average O(1) complexity, making it faster for large datasets.
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