What is memory ordering in C++11?
Memory ordering in C++11 refers to the rules that dictate how operations on shared variables are seen by different threads.
Why is memory ordering important in multithreading?
It's crucial because it helps prevent data races and ensures that threads see a consistent view of memory.
Can you explain the different memory orderings available in C++11?
Sure! C++11 provides several memory orderings: relaxed, acquire, release, acquire-release, and sequentially consistent.
What happens if I don't use proper memory ordering?
If you don't use proper memory ordering, you may encounter unexpected behavior, such as data races or stale data.
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