What are the performance differences between map and unordered_map in C++11?
In C++11, map
is implemented as a balanced binary tree, while unordered_map
uses a hash table. This leads to different performance characteristics.
Can you explain the time complexity for both?
Sure! map
has a time complexity of O(log n) for insertions, deletions, and lookups. In contrast, unordered_map
has an average time complexity of O(1) for these operations, but O(n) in the worst case.
When should I use one over the other?
Use map
when you need ordered elements or range queries. Use unordered_map
for faster access when order doesn't matter.
Are there any memory usage differences?
Yes, unordered_map
typically uses more memory due to its hash table structure, which requires additional space for buckets.
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