Can you explain when it's appropriate to use global storage in C++?
Global storage in C++ is useful when you need to share data across multiple functions or files without passing it explicitly.
What are the downsides of using global storage?
The main downsides include potential naming conflicts, difficulty in tracking changes, and challenges in maintaining code.
Are there alternatives to global storage?
Yes, alternatives include using function parameters, return values, or encapsulating data within classes.
Can you give an example of when to use global storage?
Sure! If you have a configuration setting that needs to be accessed by multiple functions, global storage can simplify access.
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