How can I implement multiplayer features in my C++ game?
To implement multiplayer features, you can use libraries like ENet or RakNet for networking. Have you chosen a game engine?
I'm using Unreal Engine. Does it support multiplayer out of the box?
Yes, Unreal Engine has built-in support for multiplayer. You can use its networking framework to manage connections and game state.
What are some common challenges I might face with multiplayer?
Common challenges include latency issues, synchronization of game state, and handling player connections. Testing is crucial!
Any tips for optimizing network performance?
Yes! Use techniques like client-side prediction, interpolation, and reduce the amount of data sent over the network.
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