How can I profile the performance of a graphics API in C++?
You can use tools like NVIDIA Nsight, Intel GPA, or AMD Radeon GPU Profiler to analyze performance.
What specific metrics should I look for when profiling?
Focus on frame rate, CPU/GPU usage, memory bandwidth, and draw call efficiency.
Are there any best practices for optimizing graphics API performance?
Yes, minimize state changes, batch draw calls, and use efficient data structures.
Can you recommend any resources for learning more about this?
Sure! Check out the official documentation for the graphics API you're using and online courses on graphics programming.
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