What are the key components of game architecture in C++?
The key components include the game loop, rendering engine, input handling, and game state management.
Can you explain the game loop in more detail?
Sure! The game loop is the core of the game, continuously running to update game logic, render graphics, and handle user input.
How do I manage game states effectively?
You can use a state machine to manage different game states like menu, playing, and paused, allowing smooth transitions.
What libraries can I use for rendering in C++?
Popular libraries include SDL, SFML, and OpenGL, each offering different features for graphics rendering.
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