What are the main differences between structs and classes in C++?
In C++, structs and classes are similar, but the main difference is their default access level. Structs default to public, while classes default to private.
Can you explain how inheritance works with structs and classes?
Sure! Both structs and classes can inherit from each other. However, if a struct inherits from a class, the default access level is private, and vice versa.
Are there any performance differences between using structs and classes?
Generally, there are no significant performance differences. The choice between structs and classes should be based on design and access control rather than performance.
When should I use a struct instead of a class?
Use a struct when you want to create a simple data structure without complex behavior, and when you prefer public access by default.
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