What are some common collision detection techniques used in gaming?
Common techniques include bounding box, bounding sphere, and pixel-perfect collision detection.
Can you explain how bounding box collision detection works?
Bounding box collision detection uses rectangles to represent objects and checks if these rectangles overlap.
What are the advantages of using bounding sphere detection?
Bounding sphere detection is faster and simpler, especially for spherical objects, as it only requires distance calculations.
Are there any downsides to pixel-perfect collision detection?
Yes, pixel-perfect detection is computationally expensive and can slow down performance, especially with many objects.
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