What are some common collision detection algorithms used in games?
Some common collision detection algorithms include Axis-Aligned Bounding Box (AABB), Separating Axis Theorem (SAT), and Bounding Sphere.
Can you explain how the Axis-Aligned Bounding Box works?
Sure! AABB checks for collisions by comparing the minimum and maximum coordinates of two objects along each axis.
What about the Separating Axis Theorem?
The Separating Axis Theorem states that if two convex shapes do not overlap, there exists a line (axis) along which their projections will be separate.
Are there any algorithms that are better for 3D environments?
Yes, for 3D environments, algorithms like Bounding Volume Hierarchies (BVH) and Octrees are often used for efficient collision detection.
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