What are behavior trees in game AI development?
Behavior trees are a hierarchical model used to design AI decision-making processes in games, allowing for complex behaviors.
How do they differ from finite state machines?
Unlike finite state machines, behavior trees allow for more modular and reusable components, making them easier to manage.
Can you give an example of a behavior tree structure?
Sure! A simple behavior tree might include a root node that checks if an enemy is in range, then decides to attack or patrol.
What are the advantages of using behavior trees?
Behavior trees provide better organization, easier debugging, and more flexibility in AI behavior compared to traditional methods.
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