How can I implement pathfinding in my C++ game?
You can use algorithms like A* or Dijkstra's to implement pathfinding. Do you have a specific game engine in mind?
I'm using Unreal Engine. Can you give me a brief overview of A*?
Sure! A* is a graph traversal algorithm that finds the shortest path from a start node to a target node using a heuristic to estimate the cost.
What data structures do I need for A*?
You'll need a priority queue for managing open nodes, a map or set for closed nodes, and a grid or graph to represent your game world.
Can you provide a simple code example?
Absolutely! Here's a basic implementation of A* in C++... [insert code snippet]
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