How do I design the architecture for a C++ game?
Designing architecture for a C++ game involves defining the game loop, entity management, and rendering systems.
What are the key components I should include in my game architecture?
Key components include the game engine, rendering engine, physics engine, input handling, and resource management.
Can you explain the importance of the game loop?
The game loop is crucial as it controls the flow of the game, updating game state and rendering frames consistently.
What design patterns are commonly used in game development?
Common design patterns include Singleton, Component, and Observer patterns, which help manage game objects and events.
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