How can I reduce audio latency in my C++ game?
To reduce audio latency, consider using a low-latency audio API like OpenAL or SDL. Also, optimize your audio buffer sizes.
What buffer size should I aim for?
A buffer size of 256 samples is a good starting point for low latency, but you may need to adjust it based on your game's performance.
Are there any specific audio libraries you recommend?
Yes, libraries like FMOD and Wwise are popular for game audio and offer features to help manage latency effectively.
How does the choice of audio format affect latency?
Using compressed audio formats can increase latency due to decompression time. Opt for uncompressed formats like WAV for lower latency.
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