How can I optimize audio performance in my C++ game?
To optimize audio performance, consider using audio streaming, reducing sample rates, and minimizing the number of simultaneous sounds.
What about using audio middleware? Is it beneficial?
Yes, audio middleware like FMOD or Wwise can help manage audio resources more efficiently and improve performance.
Are there specific coding practices I should follow?
Absolutely! Use object pooling for sound objects, avoid loading sounds at runtime, and pre-load audio assets whenever possible.
How can I measure audio performance in my game?
You can use profiling tools to monitor CPU and memory usage related to audio, and check for latency issues during gameplay.
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