How can I optimize graphics in my C++ game?
To optimize graphics in your C++ game, consider techniques like level of detail (LOD), texture atlasing, and efficient rendering algorithms.
What is level of detail and how does it help?
Level of detail (LOD) is a technique where different models are used based on the camera's distance. It reduces the number of polygons rendered for distant objects, improving performance.
Can you explain texture atlasing?
Texture atlasing combines multiple textures into a single texture map, reducing the number of draw calls and improving rendering efficiency.
What rendering algorithms should I consider?
Consider using algorithms like deferred rendering, forward rendering, or instanced rendering, depending on your game's needs and complexity.
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