What are the differences between 3D and 2D physics in game development?
In 3D physics, objects have depth and can move in three dimensions, while 2D physics is limited to two dimensions, affecting how collisions and movements are calculated.
Which one is easier to implement for beginners?
2D physics is generally easier for beginners due to its simpler calculations and fewer dimensions to manage.
Can you give examples of games that use 3D and 2D physics?
Sure! Examples of 3D physics games include 'Half-Life 2' and 'GTA V', while 'Celeste' and 'Super Mario Bros.' are great examples of 2D physics games.
What programming languages are best for implementing these physics?
C++ is widely used for both 2D and 3D physics in game development, especially with engines like Unreal Engine for 3D and frameworks like SDL for 2D.
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