What are some popular physics libraries for C++ game development?
Some popular physics libraries for C++ game development include Bullet, Box2D, and PhysX. Each has its strengths depending on your needs.
Can you tell me more about Bullet?
Bullet is a real-time physics simulation library that is widely used in games and simulations. It supports rigid body dynamics, soft body dynamics, and collision detection.
Is Bullet suitable for 2D games?
While Bullet is primarily designed for 3D physics, it can be adapted for 2D games, but you might find Box2D more straightforward for 2D physics.
What about performance? How does Bullet compare to others?
Bullet is known for its performance and efficiency, especially in complex simulations. However, the best choice often depends on your specific game requirements.
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