How can I optimize physics calculations in my C++ game?
You can optimize physics calculations by using techniques like spatial partitioning, reducing collision checks, and leveraging multithreading.
What is spatial partitioning and how does it help?
Spatial partitioning divides the game world into smaller sections, allowing you to only check for collisions in relevant areas, which reduces computational load.
Are there specific libraries you recommend for physics in C++?
Yes, libraries like Bullet Physics, Box2D, and PhysX are popular choices that offer optimized physics calculations for games.
How can I implement multithreading for physics calculations?
You can use C++'s threading libraries, like std::thread, to run physics calculations in parallel, improving performance on multi-core processors.
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