How can I implement physics in my C++ game using physics engines?
You can use popular physics engines like Box2D or Bullet. They provide robust features for simulating physics.
What are the main differences between Box2D and Bullet?
Box2D is 2D-focused and great for platformers, while Bullet is designed for 3D physics and complex simulations.
Can you give me a simple example of using Box2D in a C++ game?
Sure! First, set up a Box2D world, then create bodies and shapes. Here's a basic code snippet to get you started.
What should I consider when choosing a physics engine for my game?
Consider factors like the type of game (2D or 3D), performance, ease of integration, and community support.
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