How can I optimize game assets in C++?
To optimize game assets in C++, you can use techniques like texture atlasing, level of detail (LOD), and efficient memory management.
What is texture atlasing?
Texture atlasing is a technique where multiple textures are combined into a single texture to reduce draw calls and improve performance.
How does level of detail (LOD) work?
LOD involves using different models with varying complexity based on the camera's distance to reduce rendering load.
Can you give me tips on memory management?
Sure! Use smart pointers, avoid memory leaks, and consider object pooling to manage memory efficiently in your game.
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