What are some design patterns used in C++ game development?
In C++ game development, common design patterns include Singleton, Factory, Observer, and State patterns.
Can you explain the Singleton pattern?
The Singleton pattern ensures a class has only one instance and provides a global point of access to it.
How does the Factory pattern work?
The Factory pattern creates objects without specifying the exact class of object that will be created, promoting flexibility.
What about the Observer pattern?
The Observer pattern allows an object to notify other objects about changes in its state, useful for event handling.
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