How do I set up multiplayer in a C++ game?
To set up multiplayer in a C++ game, you'll need to choose a networking library like ENet or RakNet. Have you selected one?
I was thinking of using ENet. What are the first steps?
Great choice! First, you'll need to install ENet and include its headers in your project. Then, initialize the ENet library in your main function.
What about handling player connections?
You can handle player connections by creating a server that listens for incoming connections and a client that connects to the server. Would you like code examples?
Yes, please! That would be really helpful.
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