What are some popular physics engine libraries for C++ game development?
Some popular physics engine libraries for C++ include Bullet, Box2D, and PhysX. Each has its strengths depending on your needs.
Can you tell me more about Bullet Physics?
Bullet Physics is a real-time physics simulation library that is widely used in games and simulations. It's known for its performance and flexibility.
Is Box2D suitable for 3D games?
Box2D is primarily designed for 2D physics simulations. For 3D games, you might want to consider Bullet or PhysX.
What are the licensing terms for these libraries?
Bullet is open-source under the Zlib license, Box2D is also open-source under the MIT license, and PhysX has a more restrictive license but is free for non-commercial use.
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