What are some AI tools for C++ game engines?
There are several AI tools you can use with C++ game engines, such as Unreal Engine's built-in AI system, Behavior Trees, and the A* pathfinding algorithm. Do you have a specific type of AI functionality in mind?
I'm interested in pathfinding and decision-making.
For pathfinding, you can implement A* or Dijkstra's algorithm. For decision-making, consider using Behavior Trees or Finite State Machines. Would you like to know how to implement any of these?
Yes, can you explain how to implement A* pathfinding?
Sure! A* pathfinding involves creating a grid, defining start and end points, and calculating the cost of moving from one point to another. You maintain a priority queue to explore the most promising paths first. Would you like a code example?
Yes, that would be great!
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