How can I implement graphics in a C++ game engine?
To implement graphics in a C++ game engine, you can use libraries like SDL, SFML, or OpenGL. Which one are you considering?
I'm thinking about using OpenGL. What are the basics I need to know?
With OpenGL, start by understanding the rendering pipeline, shaders, and how to manage buffers. Do you need help with setting up a basic project?
Yes, a basic setup would be great. What files do I need?
You'll need a main.cpp file for your entry point, a shader file for your vertex and fragment shaders, and a makefile or CMakeLists.txt for building your project.
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