How can I handle user input in a C++ game engine?
You can handle user input in a C++ game engine by using libraries like SDL or GLFW to capture keyboard and mouse events.
What are the steps to set up SDL for input handling?
First, install SDL, then initialize it in your main function, and use SDL_PollEvent to capture input events.
Can you give me an example of capturing keyboard input?
Sure! You can check for key presses in the event loop like this: if (event.type == SDL_KEYDOWN) { /* handle key press */ }.
What about handling mouse input?
For mouse input, you can use SDL_GetMouseState to get the current mouse position and check for button clicks in the event loop.
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