What are the best practices for using structs in C#?
When using structs in C#, it's important to keep them small and immutable. This helps maintain performance and predictability.
Why should structs be immutable?
Immutability ensures that the state of a struct cannot change after it's created, which prevents unintended side effects and makes your code easier to understand.
Are there any performance considerations I should be aware of?
Yes, structs are value types and are stored on the stack, which can lead to performance benefits. However, if they are too large, they can cause performance issues due to copying.
Can you give an example of a good use case for a struct?
A good use case for a struct is representing a point in 2D space, as it has a small, fixed size and is often used in calculations.
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