When should I use structs in C#?
You should use structs in C# when you need a lightweight object that holds data and is immutable, like a point or a rectangle.
What are the advantages of using structs over classes?
Structs are value types, which means they are stored on the stack and can lead to better performance in certain scenarios. They also have a simpler memory management model.
Are there any downsides to using structs?
Yes, structs can lead to unintended behavior if they are mutable, as they are copied by value. This can cause issues if you expect changes to affect the original instance.
Can you give me an example of a struct?
Sure! Here's a simple example:
struct Point
{
public int X;
public int Y;
}
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