How do I debug a physics engine in my game?
Debugging a physics engine can be tricky. What specific issues are you encountering?
Objects are falling through the ground sometimes.
This could be due to collision detection issues. Have you checked the collision shapes and their settings?
Yes, but they seem fine. What else could be wrong?
You might want to look into the time step settings. If it's too large, it can cause objects to miss collisions.
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