What are the main use cases for ECS and Mono?
ECS (Entity Component System) is great for complex game development, while Mono is ideal for simpler applications.
Can you give examples of games that use ECS?
Sure! Games like Unity's DOTS and some large-scale multiplayer games utilize ECS for better performance.
What about Mono? What types of applications benefit from it?
Mono is often used in mobile apps and web applications where rapid development and cross-platform support are needed.
Are there any downsides to using ECS?
Yes, ECS can have a steeper learning curve and may require more upfront design compared to Mono.
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