What are some examples of procedural generation in games?
Procedural generation is used in games like 'Minecraft' for terrain, 'No Man's Sky' for planets, and 'Spelunky' for levels.
How does procedural generation enhance gameplay?
It creates unique experiences for players, ensuring no two playthroughs are the same, which increases replayability.
Are there any downsides to using procedural generation?
Yes, it can lead to repetitive content or lack of narrative depth if not implemented carefully.
Can you give an example of a game that uses it poorly?
Some players felt 'No Man's Sky' initially lacked depth despite its vast universe, leading to mixed reviews.
What future trends do you see in procedural generation?
I see more integration with AI to create even more complex and engaging worlds, enhancing storytelling and immersion.
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