What do you think about the level design in my game?
I’d love to help! Can you describe the level design and what specific aspects you want feedback on?
The level has multiple paths and hidden areas, but players seem to get lost.
It sounds intriguing! Consider adding clearer visual cues or a mini-map to guide players without breaking immersion.
That’s a great idea! What about the pacing of the level?
Pacing is crucial. Ensure there are moments of tension followed by brief respites to keep players engaged.
Thanks for the tips! How can I test the level with players?
You can conduct playtesting sessions, gather feedback through surveys, and observe players as they navigate the level.
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